Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. This version is so rough that I literally have no idea what it's supposed to be? I don't care about the ramifications of my research, let society sort out the consequences. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. T+ . While in Cell Body, you may occupy the same space as up to two allies within ten feet of each other. Good Biomancers are doctors, curing disease and improving the body. "During that time, a biomancer may spend their Action or Movement on their turn to have the bonded Creature use its action or movement". Biomancer Spells Evil-aligned biomancers, on the other hand, utilize their powers for malicious purposes and bend nature to the furtherance of their agenda. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. You may make a magical melee attack against a creature. 10-12 HD: +2 ability score bonus increase, 16-18 HD: +2 ability score bonus increase. How long does it last? Biomancer spells are oriented on the manipulation of the organic. Another essential aspect is to understand why you have undergone the adventuring lifestyle. If you already have proficiency, you gain expertise instead. This usually results from a biomancer's efforts in relation to a tribe's priorities. I have become spiteful at those who do not share my intelligence. Wreathed in flame and fury, a human man stands surrounded. On a success, they take half as much damage. You may not use this feature again until you complete a short rest. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. So the creatures are permanent? Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. However, they share a similar characteristic in bearing a raw hunger for knowledge. You immediately choose how to distribute this pool among creatures within 50ft of you. Re-skinned Dissonant Whispers. The creature gains resistance to all poison and disease effects. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. Biomancers generally have intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral. Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. They heal with the best of them and can protect a party from harm even better than a cleric at times. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. At 4th level a biomancer suffers no fumble chance of poisoning oneself when applying poison to a weapon. Its power also increases as he levels. They may apply the penalty to any ability score they see fit. Charisma and Wisdom both help key skills employed by the Biomancer. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). He may also spread to another person by touch without becoming visible again, at the same saving throw. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . There are very very very few creatures with 1 HD. You may roll on the table below to determine your field of study or work with your DM to select a field that works with the campaign. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. If so, you need to specify that I select two creatures to start out with. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. Vers 1930. sont sur eBay Comparez les prix et les spcificits des produits neufs et d'occasion Pleins d'articles en livraison gratuite! The microbes infect the creature's mind and substantially alter its disposition. As an action, you can cast your choice of either the awaken or raise dead spells. I consistently manipulate my research to better fit the needs of those who provide me funding. What happens after the charm wears off? You may expend any number of microbe points. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. Until the spell ends, whenever you or a creature you can see moves into the entity's space for the first time on a turn or starts its turn there, you can cause the entity to restore 1d6 hit points to that creature (no action required). Most of my work goes to support the university where I studied. Simic Biomancer (Artificer) Biomancer's Pack. Once activated, they can be used to create any biohacks you know. Biomancers are beings that operate on biological extremes. Version 2.7.4. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. He may force a concentration check for enemy spellcasters to cast spells, with a DC equal to his infection DC. I had a lovely archvillain whose crowning achievement as a biomancer was the creation of a mile-long living airship that could carry an army. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. False Life. Str 10 Dex 15 Con 14 Wis 14 Int 20 Cha 15 Saving Throws: Int: +9, Wis: +6 Skills: Arcana +9, Nature +9 Senses: passive perception 12 Languages: Common plus any one language Class Skills (6 + Int modifier per level, 4 at 1st level) They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. A biomancer may turn the aura on or off as a swift action. On a success, they take half damage. If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. A creature immune to supernatural diseases is immune to infection by a biomancer's cell form, and creatures immune to disease may also be immune to the infection (willing targets may still permit the biomancer into their bodies, immune or not). Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. Mutation (Ex): A biomancer has control over the Test Subject, manipulating it's structure at will. You may use your test subject to test diseases, poisons, and cures. A biomancer may experiment out of curiosity regarding the effects of a microbe on living subjects, mediums through which a disease could be cured, or chemicals capable of preserving living tissue indefinitely. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. Do you like using your imagination? You regain all spent microbe points when you finish a long rest. This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. If the creature fails, it takes poison damage equal to the spent microbe points multiplied by your Wisdom modifier (minimum of 1) and is considered poisoned. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. Tip 2: Embrace Your Flexibility. You can easily identify specific books or tomes and are proficient in understanding the systems of organization used in academic repositories. If they succeed, they take half as much damage. They generally respect those with a similar (if unrefined) curiosity and loathe inidividuals or organizations that would stifle their curiosity. Seeing his allies near death from the dragon's last attack, a human stands defiantly. This pattern repeats itself. At 2nd level, you gain enough control over your physical being that you can partition a reservoir of microbes within your body. Good-aligned biomancers often retain a similar philosophy to that of druids, desiring an equilibrium in nature that fosters growth and evolution. The attacker must roll a Wisdom saving throw against your spell save DC. If you cast a spell in this way, the spell does not consume a spell slot and functions as normal. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. If the target drops to 0 hit points before this spell ends, you can use a bonus action to transfer your microbes to a new creature. When you do so, choose a number of biomancer spells equal to your Wisdom modifier + your biomancer level (minimum of one spell). At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. Please state the nature of the medical emergency. Finally the biomancer gains regeneration 1, which is bypassed by fire, cold, electricity, and acid damage. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. Buildings or other structures not within the sphere are excluded from the effects. After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. $3.50. Adherants to the Code of Volition long to see their wills made manifest. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. On a successful save, the target takes half as much damage and doesn't have to move away. How long do they last? You gain resistance to poison damage. I became a scientist to save someone and I failed. He becomes a carrier of every disease he encounters, up to his class level. Lastly, your experience with the magic of life has expanded your potential for knowing spells. You also change your list of prepared spells when you finish a long rest. Press question mark to learn the rest of the keyboard shortcuts. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. DnD 5e - Classes. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. On a success, you establish the creature as your aide and it gains the following features. On a failure, the creature sets off a magical alarm tethered to the desk that telepathically alerts the Biomancer, animal companion, and all designated allies. You may not use this feature again until you have completed a short rest. I generally prefer the comforts and isolation of my study/lab. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. In addition to all druidic spells, add the following spells to the biomancer's class list. At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. Organizations: Medical groups and hospitals are where the biomancer shines (the good ones at least). 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